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Review SpongeBob SquarePants: SuperSponge
- By Aaron Thayer
THQ has picked up a lot of Nickelodeon licenses this year, ranging from Rocket Power to Rugrats and so on. Their quirky GBA game follows the hit show SpongeBob Squarepants: SuperSponge pretty well. Being a fan of the show, (yes I know I still watch cartoons) I figured that I could judge this game with the show in mind, and I did. Attempting to copy that zany unpredictable atmosphere is hard to pull off, but I think THQ managed the whole ordeal pretty well.
Aesthetics:
I find the graphics to be pretty nice. Well animated and vibrant, I think they’re easy on the eyes. Backgrounds are a little bland, because it’s all you see the whole level. But being a platformer you kind of have to deal with that, and it’s not a real problem. The character models well represent the ones on the show, you can easily tell who they are, assuming you actually watch Sponge Bob.
The occasional “cutscene” before each new mission on a new level contain in-game graphics, in which various characters come up with new quests for you to accomplish. The stages vary from familiar locale like the Krusty Krab, to the downtown Bikini Bottom. Each stage has that look and feel of the cartoon, but adding in ideas and effects of their own. Enemies are abundant, and repetitive, and all look the same. At least, however, they’re modeled decently.
Control:
Well I can live with them, if that says anything. The jumping and hitting is a little tedious, with no real variety of jumps or hits. Except for other “special” weapons to use, it gets a little boring (control-wise.) SpongeBob moves through levels in a breeze, and there’s no real skill involved. Being a game aimed at kids, it’s obvious that the controls are very easy to use. To an older, more cultured game enthusiast however, it seems more like a chore to run and jump each level, just to get some “Sea Nut Butter.” Speaking of run, there’s no real run. It’s more like a slight walk/jog -- I wanted to get through the stage faster but no, I waddled through. You’d think being a sponge and underwater, you could like float your way to the food.
Later on, you can get a vacuum cleaner on steroids. It sucks up shells, and you can spit them back out at enemies. I wish you could stock up on the shells and then spit them out, like ammo for a weapon, but this is not the case. You start out with a net for catching jellyfish, which you CAN save up and shoot out with B. This adds some variety to the types of control, but nothing spectacular. Really, it’s basic jump and kill. The NES has 2 less buttons than the GBA, but even Super Mario Bros. has way more variety than this.
Gameplay:
If I was still a child, I could enjoy this, definitely. I’m not saying this game is horrible, but it’s not very “fun” unless you are 3’9", or you're totally obsessed with the TV show. There are some moments where I kinda liked the levels and the gameplay. The tree level, for example, was rather interesting. You're in Sandy’s (a squirrel living underwater in a large dome) air-filled glass prison, and you have to get your item at the top of her strangely large tree. Since you're a sponge, you need water. So THQ implemented a water meter, and it counts down from 20. So while making your way up the tree, you have to reach the occasional puddle to replenish the water meter. Interesting, I give Kudos for that.
The rest of the game is basically the same enemies, with different locales. It feels like one big scavenger hunt. Now as I said earlier, I am a fan of the show. I think this is why I am giving the game a fair chance, and a decent review. But a casual gamer who, for some reason, picked up the game for an interesting experience will be disappointed. Especially if they haven’t seen the show, which is probably the case for an older gamer. This game was targeted for kids, and for avid viewers of SpongeBob.
If you do like the show, maybe you could enjoy the seemingly nonexistent gameplay.
Sound:
It’s happy, cheery music. It really doesn’t get on your nerves like most kids’ or cutesy platform games usually do. When playing level through level, last thing I'd think was “god this music sucks!” In fact, I wish they had the whole theme song on the start menu though -- my geek sense is tingling.
Otherwise, I enjoyed the tunes. They fit with the levels and fit well with the game. Sound effects are on par, and pretty typical. There’s nothing really annoying or bad to report here.
Multiplayer:
None.
OVERALL:
I suggest a course of action depending on if you are a fan of the show, and feel the SpongeBob Squarepants game market is under represented, or if you're in desperate need of your Bob fix, then go for it. However, if you are Mr. Casual Gamer, then I recommend looking for Mario Advance or one of the other better, more “mature” platform games out there.
Really, just don’t spend money on something you have no clue about. Unless your parents are buying, then get all you can out of them, that's what they're there for.
The Lowdown on SpongeBob SquarePants: SuperSponge
| Aesthetics: Average |
Control: Below Average |
| Gameplay: Below Average |
Multiplayer: |
| Sound: Average |
Innovation: 2/6 |
| Lasting Appeal: 1/6 |
Rating Explanation |
Overall: Below Average!
"Has Some Detrimental Problems"
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This game is:
Below Average
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INFO |
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Release Date:
September 2001
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ADDITIONAL
MEDIA: |
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None Yet
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IN A
NUTSHELL: |
| This game is for IMMATURE AUDIENCES only! With that said, if you’re over 6, don’t bother. |
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