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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NAdventures, if we feel that you as an adventures fan will be interested in a game or peripheral, we will give it coverage right here on NAdventures. If you enjoy other genres of games in addition to adventures, then be sure to visit NShooters and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Rayman 2 The Great Escape  
- By Michael Loewer


Released on November 8, 1999, Rayman 2 could be called one of the best 3D platformers released for the N64 to date. In a great misfortune, a lot fewer people realize this fact than should. Remember the incredible hype put forth by Ubi Soft and Nintendo? If you do remember, you’re making it up. The only real press that the game received from Nintendo was one of those cool little videos they send to Nintendo Power subscribers. It explained that an Ubi Soft adventure overload was in the works, with Rayman 2, Tonic Trouble, and Rocket: Robot on Wheels being released nearly simultaneously. Basically, I simply picked one randomly—Rayman 2, obviously—simply because I liked the name better. Regardless, I believe the choice I made was the best one. Although I’ve never played the original Rayman on PC, Saturn, and Jaguar, I’ve heard it too gave forth quite the level of gaming enjoyment, so Rayman 2 obviously is based upon prior Ubi Soft excellence. Sadly, Ubi Soft is also a French company. The simple fact that Rayman 2 is above average AND French is quite an achievement in itself, what with Titus continually proving that French people are, you know, French and all…



You know they have a 35-hour workweek, right? Please…



Sorry, back to Rayman 2…


Control:
 
Smooth. Way smooth. That’s pretty much the only way to describe the control of Rayman 2. Unfortunately, they expect me to actually write something here, so… The intuitive control system will feel familiar to almost all gamers for one simple reason—it’s Zelda. Well, perhaps quasi-Zelda. Everyone’s favorite Z-Targeting is present, which as usual makes fighting those damn pirates far easier and less frustrating than the usual third-person platform. Button assignments are simplistic as well. Generally, you’ve got the usual A to jump, B to Fire, A again to helicopter, etc. Nothing all that complicated there. The camera control of Rayman 2, the killer for a lot of third-person games, is really one of the best I’ve ever seen. The left- and right-C buttons spin the camera a full 360 degrees, and holding up-C puts the gamer in a temporary first-person mode—extremely helpful when you need to look around and check out your surroundings. Control “power-ups” are available in the form of increased firepower. As Rayman finds more lums, he gains the ability to charge his “energy spheres” by holding B before firing. The only possible camera problem is what I call the “camera speed distortion.” Sometimes (read: rarely) when Rayman turns a sharp corner or goes around a bend in a tunnel, the camera movement may either spin too quickly or not quickly enough. It can be disorienting, but happens to rarely and to such a minute degree as to not adversely affect the game quality in any tangible way.

Gameplay:  
The storyline of Rayman 2 is not an epic one, nor should it be. This is supposed to be a fun arcade platformer, not a simulation. Even so, the storyline is not necessarily of E.T. for Atari quality, either. In any case, it plays out like this…



The Chamber of Teensies (I could swear they’re a rip-off from “Go-go” from Tiny Toons--he ruled!) and the Fairy Council is wrought with panic. It seems that a group of Robo-Pirates from deep space have landed and are quite intent on conquering and enslaving the entire world. I hate it when that happens, although it seems I’ve heard this type of plot somewhere before. Anyway, the time for battle has arrived. A small resistance group forms, obviously including our hero Rayman and his possibly learning-disabled Globox. Rayman and Globox go to the edge of the Great Forest, where they are captured. Thus our quest begins…



Not exactly award-winning complexity, I know, but for this game the simplicity fits. Sometimes the last thing one needs is a complex storyline to muck up gaming enjoyment. Rayman 2’s plot progression follows the same simplistic path, and in many ways mirrors games such as Donkey Kong 64 or Super Mario 64. Basically, as wide and varying as the levels are, the game itself progresses in a very linear fashion. To move from world to world, Rayman must find a certain number of yellow lums. He then finds that world’s Hall of Doors and uses the yellow lums to open the Hall of Doors and gain access to the next world. Rayman does not have to find all the lums in a world to progress (1000 total in the game) or to finish the game completely, but that’s always a possible goal. In the process, Rayman can also free beings held in cages by the pirates to increase his life bar. Finally, Rayman must find the four masks of Polochus. Polochus is the creator of all that is the Rayman universe, and by finding his four masks he can be brought back to give his assistance in destroying the leader of the pirates, the Napoleon-like Captain Razorbeard.



Several friends assist Rayman. We’ve already discussed Polochus, the Teensies, and Globox. Ly is a fairy, and as a fairy she possesses mighty powers. She creates the silver lums, which act as Fists of Power to increase Rayman’s energy sphere weapon. Clark is Rayman’s big badass friend. The guy can eat robots; he is a mountain of muscle. Carmen the Whale is who assists Rayman underwater. Rayman cannot breathe underwater, but normally has the option of finding blue lums to increase his air supply. In the even that these are not available, Carmen may release air bubbles to ease Rayman’s need for oxygen. Sssssam (seriously) is the ferryman for the Marshes of Awakening. Finally, we arrive at Murphy, quite possibly the single most helpful character for Rayman, and one of the main reasons why certain sections of the game are transformed from frustrating to simply challenging and fun. Murphy is the game’s living encyclopedia. He leaves tons of hints and tips available whenever Rayman reaches a new area or must use a move he’s never performed before. Don’t understand the tip? No problem, just find one of the many Stones of Thought spread throughout Rayman’s world to receive a short hint explanation. If you still don’t get it, Rayman can summon Murphy at the Stones of Thought who then gives long, detailed explanations, step by step.



Rayman 2 has within its storyline a lot of subtle humor, a good deal of which is actually quite funny even to the older gamer. Background elements come to life, adding variety. It almost seems as if the creators of Rayman 2 wanted to give gamers the benefit of the doubt. They created a platformer that somehow melds both “kiddy” and slightly “older” (sort of) elements together to create a very neutral experience. This is one of the primary reasons why it’s so popular—enjoyment is truly possible by all ages.


Sound:  
As are all other aspects of Rayman 2, the sound is excellent. One of the common N64 downfalls is the common occurrence of low quality, repeating MIDIs used as background music. It’s tough to cram a ton of CD quality music into a cartridge, and it’s true that none of the Rayman 2 theme is going to end up a Billboard hit. Even so, the background music always fits the seen, and in some cases is even a bit catchy. All the music, though, retains that “tongue-in-cheek” arcade feel. Even when the music is scary, it’s a 1950s “drive-in-horror flick” scary. The real kicker is that this is one of the first games in a while that didn’t make me mute the TV and turn on the stereo.



Another interesting features of Rayman 2 is the voice acting. Really, there isn’t any. The characters of Rayman 2 speak in “Sim-speak,” non-sensical ramblings with subtitles—much like the real French language (ha!). As strange as it may seem, the voices still “fit” the characters. See, even though the characters just mumble, all characters mumble in their own way. After a while, it almost seems as if you can understand what they’re saying, instead of just reading the subtitles at the bottom of the screen. Speaking of subtitles, Ubi Soft put a good deal of effort into them—offering language choices of English, French, Spanish, Italian, and German. Perhaps it’s due to that whole unified European Union thing. In any case, the effort is noted.


Multiplayer:
Although a two-player Rayman 2 would have been fun (or a deathmatch Rayman, although that would have been really strange), Rayman 2 has no multiplayer function. This is, however, one of those one-player games that other people can watch and still enjoy. If you’ve got friends over, though, I seriously doubt they’ll make an evening out of it while Goldeneye and Perfect Dark are lying around.


OVERALL:
This platfomer is beaten only by first party games like Super Mario 64 and the Zelda series. Even then, Rayman 2 is one of the must-have N64 titles. It will go down as one of the most highly rated adventure games in N64 history, and possibly would have been rated as Top of the Genre if only it had behind it the star power, resources, and manpower given to Nintendo first party games. Whether you love or despise platformers, give Rayman 2 a shot. It really is that good.


 
The Lowdown on  Rayman 2 The Great Escape
Aesthetics: Awesome Control: Very Good
Gameplay: Awesome Multiplayer:
Sound: Above Average Innovation: 5/6
Lasting Appeal: 5/6 Rating Explanation
Overall: Awesome! "Top of the Genre"



This game is: 
Awesome


box art

 


INFO

Developer: Ubi Soft
Publisher: Ubi Soft
Number of Players: 1
Rumble Pak: Yes
Expansion Pak: No
Memory Pak: Yes
Transfer Pak: No
ESRB Rating: E
Release Date: TBA

ADDITIONAL MEDIA:

Screenshots Page 1

IN A NUTSHELL:

Sleeper hit of the year in 1999, Ubi Soft’s Rayman 2 proved to gamers everywhere that the French can indeed make a top-notch title once a while.