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Review Donkey Kong: Jungle Beat
- By Lander Clinton
[Editor In Chief]
Donkey Kong wants to challenge the other beasts in the jungle to see who's king.
You know, he's really got some self-image problems. The first time we met him he had kidnapped Jump-Man's girlfriend since he was jealous. Then he's spent years fascinated by bananas, if you know what I mean. Now he can't spend a day in the jungle without thinking another animal could be better. He also wears a long tie and nothing else and has to clap for himself constantly.
Donkey Kong, why can't you just accept yourself? Also, please bathe already.
Aesthetics:
The visuals in Jungle Beat are a strange mix of half realistic, half cel-shaded graphics. Now, I don't know for a fact that it uses cel-shading, but everything in the game has this oily look to it, like watching those mixing oil things at Spencer Gifts (you know, that store in the mall you feel compelled to go into but from where you never buy anything). Donkey Kong and his enemies are glossy, and explosions have slick spiraling clouds a la Wind Waker.
At the same time as being slick and oily, the game uses the fur effects from StarFox Adventures but to better effect. Since you don't see close-ups of the characters that often, you don't notice the layers of fur floating off the bodies like you could in StarFox.
This game won't be bought for the graphics, but it's nice that they look great.
Control:
Let me just copy and paste this part from every other story about DK: Jungle Beat ever written.
Left drum go left. Right drum go right. Both jump. Clap mean context sensitive.
I wish that microphone wasn't so sensitive all the time. Can't it take a joke?
Sometimes the left drum makes you go right and the right one makes you go left. That's when you have the bongos facing the wrong way.
You can also butt stomp by hitting both the bongos while already in the air.
Just how NGenres' motto, "It's all you need," lets you know you only need to come to this site to learn all there is to know about Nintendo, these controls are all you need to conquer the jungle. You could also use a regular controller, but that would be like using a regular controller in a game that uses a unique controller.
That analogy was a place-holder before I thought of something else, but I like it there.
Gameplay:
Nintendo would have you spanking your monkey all day long in this game. Just like spanking one's monkey, this game is satisfying on many levels, but it also doesn't last long unless you have a lot of patience.
You won't die in this game. After a few minutes you'll have it all down and can go through each level your first time playing it without a problem. The challenge is collecting all the gold medals on each stage, which can only be done with a lot of bananas.
Search for different paths, clap for floating bananas, and stay off the ground as long as possible. These are the best ways to get more bananas. There are no bottomless pits in the game, so you can only die if you have zero bananas and get hit, which is very unlikely.
Anyway, it's all really fun, and that's the most anyone can ask for. Donkey Kong is more acrobatic than that Prince from Persia, so it makes sense that he should be King of the Jungle.
Sound:
The DK Bongos don't really have a musical sound more than anything else you can hit. They aren't like real bongos, which are symphonic orgasms for the ear. Well, maybe not, but name one instrument that's better? Okay... name a thousand... plus one. So there.
Although Jungle Beat isn't a real music game like Donkey Konga, it still has a very rythymic quality to it. It's hard to tell that from watching, but when you play and you have to go between hitting the drums and clapping your hands you will feel it. You will also feel your palms starting to sting, which is when you whip out your one Mario Party glove.
I honestly can't think of what the music sounds like in Jungle Beat, but if you string together multiple combos without touching the ground, an audience will come in and start chanting for you, which is very satisfying.
Multiplayer:
No Multiplayer, unfortunately. You can, however, clap at the wrong time when someone else is playing and screw them up.
OVERALL:
Short but sweet. Let's hope Nintendo's new Tokyo studios makes a sequel with a few more levels. The levels that are here are each unique (except for the repeating bosses), but I wouldn't mind a Super Mario World 96 short stages even if some of the locales repeated a bit.
The Lowdown on Donkey Kong: Jungle Beat
| Aesthetics: Very Good |
Control: Awesome |
| Gameplay: Awesome |
Multiplayer: |
| Sound: Average |
Innovation: 6/6 |
| Lasting Appeal: 3/6 |
Rating Explanation |
Overall: Very Good!
"A Must-Buy"
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This game is:
Very Good
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ADDITIONAL
MEDIA: |
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None Yet
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IN A
NUTSHELL: |
| Why oh why do they let me review a game with monkeys in it? |
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