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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NAdventures, if we feel that you as an adventures fan will be interested in a game or peripheral, we will give it coverage right here on NAdventures. If you enjoy other genres of games in addition to adventures, then be sure to visit NShooters and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Resident Evil Four  
- By Lee Rosenfeldt  [Associate Editor]


Deep in the remote, isolated village of “Europe,” something sinister is brewing. The president's daughter has been kidnapped, and only one man can help-- Jack Bauer. But he's not available (he's saving Elisha Cuthbert from a kitchen sink), so enter Leon Kennedy. Having survived the zombie incident at Raccoon City six years previous, Leon is the go-to-guy for all your undead needs. This time, however, the foes are less undead. Un-undead, in fact. I forget the word for that.

Aesthetics:
 
Capcom did away with the pre-rendered backgrounds of the former GameCube Resident Evil games in favor of what they call “real-time” graphics, a technology certain to sweep the industry. And sweep it it will, because the view is striking.

The character models in this game look more realistic than those in certain computer-animated movies (you know the one I mean). Of course, being of the horror genre, the colors are a mite drab. Some of the styles will make you fashionistas wonder if burlap is the new pink. This is all to set the tone of the game; desaturated colors are spooky (though I think I could find a Spongebob-esque level of color scary as well). Textures are crisp and effects are realistic, or at least as realistic as the plot allows.

If I had to nit-pick, some anti-aliasing would be pleasing to the eye. That's the trade-off for the high framerate, a necessity of shooter (...I mean... adventure...) games. For the record, the game does have a smooth-as-Shatner's-head framerate. Because he's bald.

Control:  
Controls are... fixed! Right is right! Left is left, up is forwards, and down is backwards! You hear a zombie, you know it's in the room... aim for it and you can look at it! No more firing guns randomly at targets you can't see (take that, tv's Blind Justice!). Hold R to aim, fire with A. When not aiming, A is the generic context-sensitive action button. B is the run button, a function I usually have a beef with. In most games, there is no point in having one button to clamp down on at all times. Better to have the character run by default and slow down at the touch of a button. In this case, however, I don't mind because running isn't that intrinsic to the gameplay, and the default slowness of your character adds to the atmosphere of the game. Zombie-like creatures tend not to win footraces; their numbers make the onslaught.


Gameplay:  
As you can imagine, the revamped controls have a drastic effect on the gameplay. For the most part, it plays like most third-person shooters. Guns have a point-and-click interface, as usual. The traditional Resident Evil about-face in particular comes in handy, since this is the first one where you can see what's behind your character zero percent of the time. Context sensitive actions give the game a good deal of variety; blasting out one second-story window with a shotgun while continually tipping a ladder-full of baddies to the ground is surprisingly effective in keeping yourself alive.

Also making a return to the series are the “insert tab A into slot B” puzzles (“if you say 'that's what she said' one more time...”), only this time they aren't so puzzling. Most of the tasks are pretty mundane-- usually finding the key to the next area rather than dissecting a pig, making a balloon animal out of its intestines, riding the balloon animal across the acid lake, flipping up the Shakespeare bust and sliding down the bat-pole.

You will put more thought into managing your inventory than the puzzles. Inventory management has become a game of its own this time around. Leon's attache case can only fit so many items, and this time they have to be arranged to fit the case. This alone can make for hours of obsessive-compulsive fun. You will also find yourself doing all manners of weird math concerning weapon upgrades. For instance, if you sell some bullets to afford an upgrade, you can make up for them many times over in housefrau-head-bursting power.


Sound:
Due to the type of the game, there isn't too much music. It's mostly ambient horror noises when you are alone, punctuated by enemies bringing their own theme music. The game's use of Dolby Pro Logic II is worthy of special mention. When an enemy is sniping your character from a distance and you can't quite pick him out from the scenery, crank the volume and listen for grunts. What the near-zombies lack in smarts, they make up for in lack-of-smarts.


OVERALL:
I would be remiss if I didn't say this was one of the best games I've played in a long time. Despite any criticisms I could have, it nevertheless is clever in nearly every way. Even the dialogue in this game (never use the line “I don't remember being part of your crappy script!” in an homage to As You Like It) isn't enough to bring it down. Resident Evil 4 for the 'Cube: be there and be square.


 
The Lowdown on  Resident Evil Four
Aesthetics: Awesome Control: Awesome
Gameplay: Awesome Multiplayer:
Sound: Very Good Innovation: 5/6
Lasting Appeal: 6/6 Rating Explanation
Overall: Awesome! "Top of the Genre"



This game is: 
Awesome

 


INFO

Release Date: TBA

ADDITIONAL MEDIA:

None Yet

IN A NUTSHELL:

The bee's knees.