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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NAdventures, if we feel that you as an adventures fan will be interested in a game or peripheral, we will give it coverage right here on NAdventures. If you enjoy other genres of games in addition to adventures, then be sure to visit NShooters and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Star Wars: Jedi Power Battles  
- By Francis Bonnet


Star Wars finally enters the Gameboy Advance game library, and not a moment too soon. All the successful Nintendo consoles have seen multiple titles released under the Star Wars license (the only unsuccessful console being Virtual Boy). Star Wars: Jedi Power Battles is the first of probably many Star Wars titles to be released on Gameboy Advance. And while the game has a lot of potential to be really great, there are a few small factors that keep it below that.

Control:
 
I decided to review the control first because that’s the biggest problem in the game and thus affects the Gameplay dramatically. The button setup isn’t too difficult; the A button attacks, B button jumps, R button blocks laser fire, and the L button is a power attack. You can execute a few varied moves and attacks by double-tapping and such. For example, double tapping A allows Obi-Wan to execute a Rising Saber Slice while holding down both the A and B at the same time executes a jumping saber strike. Executing these moves isn’t a problem, especially if you’re used to playing fighting games. However, the sensitivity of the control pad is where most of the problems lie. No matter what the circumstance, by pressing on the control pad your character is always running. There’s no way to slow him down so you can try and time a jump or to carefully leap from one platform to another. It’s this lack of firm control that will cause you to die a lot of cheap deaths which could have been avoided otherwise. Roughly 75% of your deaths will occur because your Jedi master thinks its fun to use his years of training to run right off a cliff.

Gameplay:  
Jedi Power Battles loosely follows the events from Star Wars Episode I. From the beginning you can choose one of three Jedi masters: Obi-Wan Kenobi, Qui-Gon Jinn, and Mace Windu. Darth Maul is playable as well, but you’ll need to finish the game before you can unlock him. Each of the Jedi masters has the ability to execute saber attacks with some minor differences. Obi-Wan may not be as strong as Qui-Gon or Mace, but he can execute a wider array of moves than the other two. Qui-Gon is more powerful than Obi-Wan, but he lacks the number of attacks. Mace may be the most powerful of the initial Jedi, however, once you unlock Darth Maul you’ll never want to go back.

Gameplay is your standard thrash ‘em up, but from an overhead perspective. This is both good and bad. The good is that the game is able to feature multiple droids on the screen, simultaneously attacking you from all sides. It’s pretty cool to be able to thrash them all with a saber strike. However, the bad (which is actually very bad) is that you always have trouble trying to land when jumping from platform to platform. In fact, unless you memorize the stage, you’re most likely going to die during the platform jumps. The overhead perspective in Star Wars makes it extremely difficult to know exactly where the next platform lies, even if you try to match your shadow with the ground beneath. On more than one occasion I found myself thinking that I was going to make the next jump only to end up falling to my doom. This can make the game very frustrating at times, and the fact that you run so fast doesn’t help matters.

The game doesn’t feature battery-backup, so you get a password after completing each stage. There are ten stages in all, each containing various enemies and power-ups. You’ll notice when you first start playing that there are three meters in the upper left-hand corner. The first is your life meter which tells you how much health you have remaining. The second is your saber-reflection meter which fills up as you block saber fire from enemies. If it gets filled up all the way, your Jedi loses health. It’s not that big a deal though, because as soon as you let go of the block button, your meter goes back down to zero. The third meter is your force power meter, which you can fill by collecting power-ups. Afterwards you may execute powerful attacks that will totally thrash your enemies.


Aesthetics:  
The visuals of Jedi Power Battles seem pretty good. Each character has a substantial amount of detail, however, nothing that will totally blow you away. The fact that the game can get dark at times will annoy you, but it doesn’t hinder the gameplay much. The animation in each of the characters is very fluid; the characters will slice, run, and jump with lifelike movement. The backgrounds are fairly detailed, though, thankfully not too detailed as in some games in which your characters blend in with the background.


Sound:
The sound is probably Jedi Power Battles’ strongest point. The music is some of the finest heard on the Gameboy Advance, almost paralleling the music found in Castlevania: Circle of the Moon. Each stage is filled with an orchestra of music, you’ll think that John Williams is actually inside your GBA conducting himself! The sound effects parallel the music in terms of quality. Each explosion, saber slice, and laser blast sound as if they were ripped right out of the movie.


Multiplayer:
None.


OVERALL:
Star Wars: Jedi Power Battles may only be average, but it has the potential to be a truly great game. Unfortunately, the poor control and cheap platform jumping keep it from reaching true greatness. At times, Jedi Power Battles can be a fun and interesting title. There’s nothing quite like it yet available for the Gameboy Advance, which may help draw some fans in. If you think you have what it takes to master the difficult platform jumps in an overhead perspective, then give this game a try. Maybe you’ll have more luck than I did.


 
The Lowdown on  Star Wars: Jedi Power Battles
Aesthetics: Above Average Control: Below Average
Gameplay: Average Multiplayer:
Sound: Awesome Innovation: 4/6
Lasting Appeal: 3/6 Rating Explanation
Overall: Average! "An Average Game"



This game is: 
Average

 


INFO

Release Date: TBA

ADDITIONAL MEDIA:

None Yet

IN A NUTSHELL:

This game is only rated average because of difficult control and some cheap platform jumping problems -- if you're able to overcome such flaws, Jedi Power Battles has a great deal of potential...