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Review The Wild Thornberrys: Chimp Chase
- By Lander Clinton
This game is based on the Nickelodeon show "The Wild Thornberrys." I've never seen the show, but I can only assume it's pretty wild, otherwise they wouldn't have named it that. This has been Deep Thoughts...
You start the game as Darwin the monkey, and get chimp-napped at the end of the first level. From then, the Thornberrys travel around the globe to get him back. I'm sure they'll each take turns spanking the monkey to ensure he never runs off again...
Aesthetics:
Most of the time this game looks adequate. The characters look like their cartoon counter-parts. Yes, I know I just said I've never seen the show, but there's character art in the instruction booklet! Now stop interrupting me, lousy brain...
The backgrounds convey the different lands the Thornberrys travel to, from South American jungles to the Australian Outback.
All the graphics are fine except for the swinging vines in the jungle levels. They only drew about four frames of animation for the vines so they jump from one point to the next. This makes it difficult to figure out when to jump to them. More on that later.
Sound:
Hey, this sounds pretty good! After the much touted Game Boy Advance sound capabilities, most GBA games still sound like GBC games. Chimp Chase used Factor 5's MusyX technologies to make some nice background music as well as nice sound effects. You play several stages in each country, and each stage has different music. The Arctic chimes remind you you're running through snow, the Australian didgeridoo, well, sounds like Australia, and the jungle beats keep you playing with your monkey— I mean THE monkey... Darwin. Why do some people name their monkeys?
Honorable mention: The laughing sound when you select a new game or the password screen makes me grin every time!
Gameplay:
Standard run and jump, but this is a kid's game based on a kid's show, so it has the right challenge level. In some of the later levels (I'm looking at YOU, Australia) you can just run from one end to the other without dying.
Control:
Uh oh, this is where the game falls apart. 'A' jumps and 'B' attacks, but the first few levels are so full of bugs that it's like the controls don't matter. Of course I'm talking about programming bugs, not the kind that are fun to munch— try it, kids!
The opening level cheats you so often that when you finally get past an area you feel like YOU'VE cheated IT! For example, trees have branches sticking out that you can stand on to jump to the next tree or to a vine, but sometimes you just plain fall through the branch! If you're low enough to the ground you can climb back up and try again, but all the action happens at the fall-and-you-die height. What works is to hold "Up" while you walk on the branch, because just walking forward can make you fall through it.
Okay, so you've reached the end of the branch and have found a swinging vine (with about four frames of animation). Naturally, having played many-a-videogames, you don't need extra animation to make this jump, so you confidently take the leap and what do you see? Your character moves through the vine and doesn't grab on, making you fall to your death (well, you never see anyone die, you just try again or get a "Game Over" screen.).
With luck, you climb the tree with enemy snakes (who blend in with the tree), hold "Up" while walking out on the branch, and it finally lets you jump on to the vine. Now the problem is getting off the vine. You must jump at the last frame of animation of the vine's swing or else when you jump it'll make you jump back on to the vine. In confusion you press the jump button again and again, until you float in mid-air. You press the jump button again and... you guessed it... fall to your death.
OVERALL:
Only the most adamant "Wild Thornberrys" fans should consider this game. While it works in some areas, the amount of problems will frustrate most children. I would have stopped playing before beating the first level if I didn't have to give it a fair chance.
Overall the difficult first levels and easy last levels make it too unbalanced to recommend.
The Lowdown on The Wild Thornberrys: Chimp Chase
| Aesthetics: Very Good |
Control: Terrible |
| Gameplay: Average |
Multiplayer: |
| Sound: Very Good |
Innovation: 3/6 |
| Lasting Appeal: 3/6 |
Rating Explanation |
Overall: Below Average!
"Has Some Detrimental Problems"
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This game is:
Below Average
 All your favorite characters are there, like that one, and that other one!
 Why can't she just get that monkey? No one will know the difference.
 Love those branches and vines...
 All your favorite characters are there, like that one, and that other one!
 Why can't she just get that monkey? No one will know the difference.
 Love those branches and vines...
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IN A
NUTSHELL: |
| What's the "Wild Thornberrys?" How fast can we make a game out of it? |
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