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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NAdventures, if we feel that you as an adventures fan will be interested in a game or peripheral, we will give it coverage right here on NAdventures. If you enjoy other genres of games in addition to adventures, then be sure to visit NShooters and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Animal Crossing  
- By Eric Tajchman  [Associate Editor]


After playing this game for nearly 3 weeks and talking to more than fifty people about the game, I can safely say that this isn't a review. This is more of a personal opinion set to review form. In fact, there's no way to actually review this game. Anybody else who says they have reviewed it is lying. You're either going to like this game, or you're not, and what's fun for me is not going to be fun for others.

Gameplay:
 
The true meat of the Animal Crossing experience is the gameplay. However, I'm not going to preach to you the good and bad things that I feel make or break this game. There's only two feelings one can have towards this game: a great, addictive, long-lasting, innovative game that you're never going to stop playing for a lifetime, or a dull, tedious, stupid, waste of $49.95 plus tax. So you can either take these comments as the game's pros or as the game's cons.

You play as a human who moves into a town of animals. However, you start out with very little money and no house and are soon indebted to Tom Nook, the local shop owner, who just happens to have a few houses to sell. In order to appropriately compensate him for your new more-than-humble abode, you have to work part-time at his shop, perform odd jobs for your new neighbors, plant trees, flowers, and orchards, and search out some valuables to sell, such as furniture, fruit, fish, and more to earn the necessary Bells (the local currency of the Animal Crossing world) to pay off your debt. After that, you can customize a wonderful house and make your town the way you want it.

Animal Crossing also uses the GameCube's internal clock to keep track of time, so one full day in Animal Crossing equals one full day in real-life. Along the way, you can interact with your newly acquainted virtual friends and attend a plethora of community events. However, just like people in real-life, your neighbors have a habit of moving every now and then to other towns, so be sure to keep in contact regularly. After they've gone, you can go visit other towns and pop in on them to reminisce about past times and get an occasional present. Or, you can also keep track of your friends through the town's postal service. You can mail a friendly letter to anyone in that post office's town, include an attached gift if you want, or even send off recently unearthed fossils to the museum headquarters to have them analyzed.

You can also do some interesting shopping while living in your town. You can stop by Tom Nook's ever growing shop to browse the daily merchandise, or you can visit the occasional exotic retailers for the really rare (and consequently really expensive) items that are sure to turn a few heads. And for that really hard-to-find item you've been looking everywhere for, you can find the Black Market shop every now and then to do a little quasi-legal bartering.

Control:  
The controls are simple and straightforward. You move your character with the analog stick, perform all actions and talk to people with the [A] button, and run and pick up items with the [B] button. The [X] button opens up your town map, for easy reference to all your town's important localities. The [Start] and [Y] buttons open up your "Pockets" which tells you what items you're currently holding, the amount of money you currently have, and what letters you have on you.

However, there are a few drawbacks to this simplified control scheme. For one, when you are outside, the game is a little large, and it is impossible for you to zoom out. Also, you have no control over the camera, which makes the game even more frustrating, as items such as trees, buildings and other structures can block the view, forcing you to either cut the tree down just to see what's behind it, or simply giving up. However, these are more nuisances than they are major problems, but seeing as how the insides of buildings have a type of zoom and adjustable camera, I don't understand why Nintendo didn't implement it to the outside as well.


Aesthetics:  
Visually speaking, the game has minor GameCube enhancements, but nothing that distinguishes it from the Nintendo 64 version. The game never drops below 60 frames per second, but seeing as there's nothing overly graphical being displayed at anytime, I would be extremely disappointed if it did. The game does utilize the GameCube's internal clock to keep track of time, and therefore slowly changes the amount of and direction of the sun, but this is more of a neat effect than it is a major visual accomplishment.

The characters themselves seem like they haven't been upgraded from the N64 version, as many are blocky with fuzzy and pixilated textures. The menu system is novel, if not a little cumbersome and simplistic, and your character's "Pockets" menu is simple, yet plain. Overall, Animal Crossing does not push the GameCube hardware much farther than the N64.


Sound:
The sound and music in Animal Crossing are nothing extraordinary, but it suits the relaxing nature of the game. The songs are simple, catchy, and, fortunately, change every hour, I think (I haven't played the game around the clock, so I'm not sure of this). The sound effects are neat and clear, but are also simple in nature.

However, a very intriguing feature I found in Animal Crossing is the use of the language "Animalise." Using a type of speech program, the characters of Animal Crossing speak a type of language that reads each letter of a word extremely fast, and when sentences and phrases are spoken, this sometimes actually creates a comprehendible word or phrase. Of course, depending on the type and gender of animal, the pitch of the voice is either deep, mellow, squeaky or somewhere in between..


Multiplayer:
Animal Crossing has a great multiplayer option, but what's unusual is that only one person can play in a town at a time. One of the major features of Animal Crossing is traveling to another player's town via a memory card. You can find many items in their town that are all but nonexistent in your town. Traveling to another town also affects that town as well, so if you go there to hoard up all the fruit you can or buy out Tom Nook for that day, the effects will carry over when the town's owner starts to play.

Also, it is possible to trade items with anyone in the world using Tom Nook's Code. By simply talking to Tom Nook and asking to hear a code, you can give an item to Tom Nook, which he then turns into a two-line code. After giving the code to your friend, he can say the code to his town's version of Tom Nook and pick up his present. This is a neat little feature Nintendo stuck in, as there's so many items in the game it would be impossible for someone to find all the items by themselves.


OVERALL:
Unless you're doing something that's very time-intensive, you only need to play Animal Crossing for thirty minutes to an hour a day, which frees up more gaming time for past and upcoming titles.

I don't know how to rate a game like this. You're going to either love it or hate it, and nothing will be able to change that. So, I'm going to have to go on my gut instinct and rate the game the way I feel about it. In my opinion, this is as great and innovative as Pikmin without the constraining 30-day game. In fact, this is one of the few games that many will be actively playing in five or even ten years from now. I know I'll be playing this for a while to come. It's just so addicting trying to get everything, making the town exactly how you want it, and doing everything else in this game. All in all, Animal Crossing is an enjoyable game that is best described as a game you play instead of a game you beat.


 
The Lowdown on  Animal Crossing
Aesthetics: Average Control: Above Average
Gameplay: Very Good Multiplayer: Very Good
Sound: Average Innovation: 6/6
Lasting Appeal: 6/6 Rating Explanation
Overall: Very Good! "A Must-Buy"



This game is: 
Very Good

 


INFO

Release Date: 3rd Quarter 2002

IN A NUTSHELL:

The soundest advice I can give you is if you're interested in Animal Crossing, go rent it before you buy it.