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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NAdventures, if we feel that you as an adventures fan will be interested in a game or peripheral, we will give it coverage right here on NAdventures. If you enjoy other genres of games in addition to adventures, then be sure to visit NShooters and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Sonic Adventure 2 Battle  
- By Eric Tajchman


Sonic’s first appearance on the GameCube is a disappointing one. The 3 different plots are confusing because of the cutscenes, the gameplay is only exciting for about a quarter of the game, and the control could have been a lot better on the GameCube controller.

Gameplay:
 
The gameplay is what Sonic is known for. The high-speed, intense, mind-numbing velocity returns in Sonic Adventure 2 Battle, albeit for just the Sonic/Shadow levels. Crazy spins, loops, wall-running, and speed-boosts make these by far the most entertaining levels in the game, but sometimes it feels as if the computer is playing your character for you on some of these intense loops. Still, it is fun to watch as you corkscrew around fighter jets.

Also, the loveable Chaos return better than ever. One new feature is the Chao Kindergarten where you can leave your Chao there to learn, talk to the principal for tips on raising your Chao, or even going into the closet and buying various item off the black-market with rings you’ve collected in the game. There is also a new game, Chao Karate, which is perhaps the cutest thing I’ve ever seen, and I’m not ashamed to say it. You can also upload your Chao onto the Game Boy Advance (now available only at nintendo.com) and carry around your Chao in it’s own private miniature Chao Garden.

But that’s where the fun ends. The other character levels are innovative in their own right, but don’t quite pull it off because of sloppy controls, bad camera angles, and repetitive gameplay. Knuckles/Rouge levels aren’t very exciting, and the radar that you are supposed to use to find the Emerald pieces doesn’t always point to an emerald. One time, I was right by an emerald, and the radar refused to go off. And one of the biggest mistakes, in my opinion, is putting Tails into a robot in the Tails/Robotnik levels. That means Tails rarely flies, the one ability Tails is known for. After awhile, you are playing through these levels just to get back to the Sonic/Shadow levels, and these come few and far between. You actually end up playing with Robotnik and Knuckles the most.

Aesthetics:  
The game looks better on the GameCube than the Dreamcast, and there is no framerate drop at all in the game. The animations however, especially the mouth movement, leaves a little more to be desired. Most of the time, the mouths don’t move with the words that are spoken, yet you see the mouth trying to accent the syllables. Also, the “surprise” or “shocking” expressions simply turn into a little red rectangle, and stays like that, even after the words end. But that’s only during the cutscenes. During actual gameplay, the animations are smooth and crisp.

However, you won’t be noticing the animations, as the camera angle is horrible. First, the camera is not controlled by the camera stick, which could have made this game easier to play. Second, Sonic Team put in the option of rotating the camera but then returning it to a preset angle. This can be very discouraging when are trying to backtrack the level to pick up something you may have missed. It would also have been very helpful to put a zoom feature on the camera. Half the time, I’m trying to see what’s right in front of the character, but I’m spending so much time maneuvering the character to see over his or her shoulder.


Sound:  
The sound is the strongest aspect of the game. The clear blings of the rings, and (mostly) appropriate music that outline the levels are superb. Sometimes, the music is corny and very cutesy, especially Amy’s music and Sonic’s first level music. The later music, however, fits the levels and emphasizes the objective that each character must accomplish. For example, Sonic’s and Shadow’s music is intense which merely highlights the speed and fast-paced nature of the level. The sound effects are also very clear and appropriate. The voice acting is the one weakness. Though they try to spread speech throughout the game, the voice acting is just plain bad as either too little or too much emotion is conveyed. Sometimes the phrasing in the clauses and simple sentences is broken and choppy as the speech tries to fit the character’s mouthing.


Control:
The control is sloppy. When pressing the jump button, you are returned a slight delay before actually jumping into the air. Also, the spin dash is very delayed now because of the added “somersault” which simply has Sonic or Shadow do a somersault. This move is pretty much worthless as every time you approach something that must be overcome using the somersault, a Chao helper tells you to use it. The controls on the Knuckles/Rouge levels are acceptable but sometimes when you’re falling, you cannot glide unless mashing the button 2 or 3 times. The Tails/Robotnik controls are the worst by far. Simply turning requires dedication and patience when using the analog stick.


Multiplayer:
The multiplayer aspect has been greatly improved over the Dreamcast version, but it’s still a little weak. You can cart race and battle as well as other competitions between you and your friends. Cart racing is entertaining though not exactly the same as Mario Kart. The only major difference between it and the Dreamcast version is more playable characters. All in all though, it’s worth trying out with your friends at least once.


OVERALL:
I’m sorry to say that this is one of the worst Sonic games. It’s still fun, but because of sloppy controls, horrible camera angles, confusing story, and repetitive gameplay on some levels, it disappoints those looking to find the same Sonic gameplay as the first Sonic Adventure on the Dreamcast. I hope that the next Sonic is truly created with the GameCube in mind.


 
The Lowdown on  Sonic Adventure 2 Battle
Aesthetics: Above Average Control: Below Average
Gameplay: Average Multiplayer: Above Average
Sound: Above Average Innovation: 4/6
Lasting Appeal: 3/6 Rating Explanation
Overall: Average! "An Average Game"



This game is: 
Average

 


INFO

Release Date: 02.02.2002

ADDITIONAL MEDIA:

Screenshots Page 1

IN A NUTSHELL:

Bad camera angles, bad controls, and bad plot advancement brings this game down.