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Preview Wario Land 4
- By Michael Loewer
Wario, the arch-nemesis to the greatest gaming icon of all time, is set to star in his fourth title--aptly named Wario Land 4--on the Game Boy Advance. His resume includes three previous adventures on the Game Boy and Game Boy Color and one Virtual Boy game (which was by far his best work), but this fourth (or technically fifth) installment should be his greatest to date.
Wario’s up to no good (as usual), attempting to steal some treasure from a couple of lost pyramids. Somehow, though, he’s been pulled away from his crime and must fight through a barrage of puzzles and traps to get back. Who’s the guy that sets up all these elaborate traps and puzzles, anyway? It seems like a lot of pointless work.
Ahem, getting back to Wario...
In a way, Nintendo’s playing it safe with this title. It’s reminiscent of his previous Game Boy Color adventure, meaning it basically looks like an upgrade of that title—which was excellent as well—so that’s not necessarily a bad thing at all.
Remember how on the Game Boy Color, a few games (like say, Legend of Zelda: Oracle of Seasons) used that “special effect” where during a warp or related activity the screen would become all twisty and jagged, like it was spinning upward? No? Yeah, well, my description sucked, just take my word for it. The point is that the GBA also includes built-in special effects that Wario Land 4 regularly uses. Spinning, colorful warp effects, transparencies, and other bonuses are just a few of little extras that you can expect to see.
It’s not as though the short play time allowed at E3 was enough to truly gauge the fun-factor and overall game quality of this Wario adventure. However, my first impressions tell me that if the final product keeps in pace with the E3 experience, this could be one more winner for the GBA.
- 6.19.2001 |
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 Column of Fire
 He is Tarzan
 I have no idea
 The Underground Lair
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INFO |
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Release Date:
TBA 2001
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