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Preview Ultimate Spider-Man
- By Lander Clinton
Activision and Treyarch are back with a follow-up to last year's Spider-Man 2, and this one looks much more refined.
Ultimate Spider-Man, based on some comic book whose name I can't remember, is once again set in New York City, but the city itself is scaled down from Spider-Man 2. The good news is there are a lot more points of interest and variations in the mission objectives even with less of a city to swing across.
Not only can you control Spidey, complete with new moves, but you can also control Venom, that "aw-shucks" comic-relief villain with a love of puns and slap-stick and devouring people. In one sequence, Venom must fight Electro over the rights of who gets to kill Spider-Man. You fight him by hurling cars at him in Times Square. Venom has a massive tongue which he can use to eat out people... eat people, just eat people.
The missions show us that Treyarch is definitely pro-choice, since Spidey will often have to choose from several people whom to save first. A danger meter will alert him to those most in need of help. They should have gotten the robot from Lost in Space to say "Danger, Peter Parker!" so everyone around him would learn his identity. On a side note, if a valet parker was struck by lightning in radioactive waste, there could be a superhero named Peter Parker. Then everyone would just think the robot from Lost in Space was confused.
Did I not mention the cel-shading? The game uses cel-shading to give the graphics the look of a comic book. It also uses animated panels on the screen to really make it look like a comic book. It may or may not throw in ads for gum and other games to REALLY make it look like a comic book.
Look for Ultimate Spider-Man later this year. I miss the MTV Spider-Man show.
- 6.5.2005 |
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