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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NAdventures, if we feel that you as an adventures fan will be interested in a game or peripheral, we will give it coverage right here on NAdventures. If you enjoy other genres of games in addition to adventures, then be sure to visit NShooters and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Preview  Mickey Mouse
- By Lander Clinton


No Mickey, I can't see where you're going!


To compliment the "Resident Evil" franchise coming to the GameCube, Capcom is teaming up with Nintendo to bring us... Mickey Mouse! They should go easy on the programmers and just combine the two. Imagine Mickey having to fight zombified Goofy and you’d get an idea of my sick, twisted mind.

Anyway, little is known about this game outside of the initial footage shown at E3 last May. From the early footage, we know Mickey is in a richly detailed house where every object he touches evokes a cartoon elasticity. Uh oh, better dumb it down for people still stuck in Capcom’s other game, “Magical Tetris Challenge featuring Mickey.” Game look good, things go boing. It also looks like Mickey will have magical powers like he did in the "Fantasia" segment, "The Sorcerer’s Apprentice." Mickey can make objects come to life and dance around.
Magical Mickey
Other than that, Capcom hasn’t revealed much about the game and was unwilling to give us further information as of this writing. Still, this game may work if it is more than a generic 3D platformer. On that note, I think it would be beneficial if Mickey got back to why people of all ages loved him in the first place, instead of the overly innocent, cutesy character he and other Disney characters have been relegated to being for the past several decades. When you watch Disney cartoons from the 1930s and 40s, Mickey and company can get mad at each other! A concept foreign to today’s endeavors. Those cartoons were more akin to Warner Bros. cartoons, except grounded in reality. Snowballs, not cannonballs, would hit Mickey in the face, but the result was the same— he got pissed!

If Mickey just has to run from room to room collecting tokens so he can open more rooms with tokens in them, it won’t be worth much more than a rental- look how Donkey Kong 64 turned out... Here's hoping that Capcom really writes a story for this and has many humorous incidents along the way to make Mickey essential to the game and not just a licensed character in a platform game.

- 11.12.2001



ACTUAL SCREEN, check out that reflective floor.

INFO

Release Date: TBA 2002

ADDITIONAL MEDIA:

Screenshots Page 1