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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NAdventures, if we feel that you as an adventures fan will be interested in a game or peripheral, we will give it coverage right here on NAdventures. If you enjoy other genres of games in addition to adventures, then be sure to visit NShooters and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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News   Geist Update
- Posted By Lander Clinton, 05.14.2004

Nintendo's kept pretty quiet about this game since first previewing it last year. It's safe to say now they've just had more immediate things to talk about, since Geist is shaping up to be one of the coolest first person shooters available.

The graphics are the first improvement I noticed. Last year was no slouch, if it had been on the N64, but this year the texture work has really shown improvement. I problem I have from an artistic standpoint is the inclusion of rainbow colors in an otherwise gritty game. Anything you can possess will have these colors swirling around it, and as you're possessing it you'll see a cutscene with the rainbow swirls. "Rainbow swirls" sounds like something you'd hear in a cereal commercial, and that's the problem.

For anyone who doesn't remember, you play a poltergeist with no body. You're trying to save somebody, and to do that you must possess various people, animals and objects. You can't just possess living things at will though, you must first scare them. To get the dog, you possess its food, and then make the food jump up when it goes to eat you. The dog is then possessable.

What's cool about Geist is that it feels like there are multiple ways to tackle any problem, and it lets the player's creativity decide the path. For example, if you don't want to be the dog and risk getting caught by guards who'll send you back to your kennel, try possessing a rat and working your way through small crevices. It's this kind of open-ended gameplay that should put Geist on your radar, not to mention the many hilarious ways of scaring people.

Hopefully Nintendo will drop the pretty colors before this one comes out... sometime this year or next? Stupid journalism, I felt compelled enough to put in the date, but forgot to find out when it's coming out. If I had said nothing no one would have been the wiser.

Source: NGenres