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News
Rebel Strike Impressions
- Posted By Lander
Clinton, 05.14.2003
One of the games I was most looking forward to seeing at this year's E3 was the recently announced Rogue Leader follow-up, Rebel Strike. The third entry in the Rogue Squadron series, and the 4th Star Wars game from Factor 5, promised unparralleled graphical realism and an experience beyond the movies. My friends, Rebel Strike does not disappoint.
The three levels available on the kiosk I played were Wedge in the Geonosis rings, the Hoth battle, and the Yavin battle that was also a secret level (read: afterthought) in Rogue Leader. A few hours later I noticed someone playing as an AT-ST on Endor, so I'll have to look around for kiosks with other levels.
The Geonosis asteroids are more impressive than the asteroid belts in Rogue Leader, but the flight combat is unchanged. The Hoth level was completely on-foot, and although it looked amazing to run along-side those huge walkers, the ones off in the distance had problems. Their legs would start to disappear and the animation would skip. For some reason the Storm Troopers that litter the field look two-dimensional, even though they're not. Maybe it's just all the white on the screen. It really did change the feel of the Hoth level to allow players to do ANYTHING else besides tow-cables.
One more complaint- Luke is a slow-ass. I think my controller was a little used, because he ran faster sideways than he did forward, and the Taun-Taun was also pretty slow. It helped to zig-zag by going left-forward, right-forward, so I'll have to try a different kiosk. The ground combat seemed a little linear, so I hope they add as much mission depth as the flight missions.
All of these are minor faults though, and the game has months before its release. Remember, Factor 5 just whipped together Rogue Leader and it was fantastic, so I'm sure it won't be worse than that.
Source: NGenres
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