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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NAdventures, if we feel that you as an adventures fan will be interested in a game or peripheral, we will give it coverage right here on NAdventures. If you enjoy other genres of games in addition to adventures, then be sure to visit NShooters and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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News   Mario Kart: Double-Dash
- Posted By Eric Tajchman, 05.14.2003

In a word, Mario Kart: Double Dash plays great. The real gimmick behind Double Dash is, of course, the ability to have two passengers per cart, one manning the wheel and another hurling volatile projectiles at other unsuspecting hostiles. What we can now confirm is that one person can indeed control both, and the swapping of each character on the cart only changes the physics of the cart and which special items you recieve. It all adds a new strategic element to the already-exceptional gameplay.

Mairo Kart faithfuls will be happy to know that very little in the gameplay has been changed other than dual-passenger carts. One thing I noticed that was removed was the ability to hop, although you can still powerslide using both the L and R buttons. Switching characters mid-fastlane only requires a simple press of the Z-button. The carts themselves were easy to control and the physics and bahavior of the carts remain true to Mario Kart 64. Fans of the game should have no trouble at all adapting to the Double Dash's control scheme.

One minor concern I have is that firing uses the X-button instead of the MK64-natural L-trigger. It is undetermined whether you will be able to change the control scheme, as only an E3 build of the game was shown. Hopefully, your's truly and the rest of the gaming crowd at E3 will raise the issue with Nintendo testing.

Will have much much more on this title once all the hullabaloo winds down.

Source: NGenres.com