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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NAdventures, if we feel that you as an adventures fan will be interested in a game or peripheral, we will give it coverage right here on NAdventures. If you enjoy other genres of games in addition to adventures, then be sure to visit NShooters and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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News   Pac-Man Twist
- Posted By Eric Tajchman, 05.13.2003

When Nintendo wants to stress a feature they think could revoltuionize an industry, they pull out all the stops . . . even the legal ones.

During today's Pre-E3 media conference, Nintendo's own Shigeru Miyamoto admitted that he had admired one third-party game above all: Pac-Man. In fact, he had even begun development on a Pac-Man title for the GameCube without permission from the Pac-Owner, Namco.

However, Miyamoto invited out the creator of Pac-Man, Tooru Initawa, to test out the demo along with himself, NOA Vice-President George Harrison, and EA's own resident game guru, Sims creator Will Wright. To settle things once and for all, Miyamoto challenged Iwatani to a Pac-Man battle for the right to use Pac-Man. Obviously a stunt for show and flare, but it was nonetheless the stage in which the world first saw Pac-Man.

The concept of Pac-Man is cleverly simple, and it's a surprise no one thought of it before. One person using a GBA guides the chomping yellow circle along the original vintage board. Three others, using a 3-way split screen on the GameCube play as the Ghosts, though their view is limited to a 3D 3/4 top down isometric view, which makes finding the Pac-Man all the much more difficult. When one player catches the yellow semi-circle, the game ends and the scoring players (Pac-Man and those weho caught him) are given their points and the two switch places. The winning ghost becomes Pac-Man and the other becomes a ghost.

Needless to say, Miyamoto won, otherwise the game wouldn't be in production anymore and I wouldn't have written this. Nothing beyond the simple gameplay was shown, though expect to see a lot more innovation when this game is finally released.

Source: Nintendo