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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NAdventures, if we feel that you as an adventures fan will be interested in a game or peripheral, we will give it coverage right here on NAdventures. If you enjoy other genres of games in addition to adventures, then be sure to visit NShooters and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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News   Four Swords Bound for Cube-
- Posted By Eric Tajchman, 05.13.2003

During the Pre-E3 media briefing Nintendo held just today, Nintendo's own Shigeru Miyamoto showed off first ever footage of a new Zelda title headed to the GameCube. However, the game is actually an expanded version of the multiplayer game included in the GBA version of The Legend of Zelda: A Link to the Past.

Tentatively titled, The Legend of Zelda: Four Swords for GameCube, the game is very much similar to its portable counter-part in some respects. However, the true innovation lies within the connectivity oif the GBA and the GCN, something which Nintendo is stressing this year.

The main action takes place on the GameCube's monitor, and every player can see what is happening on the screen. But when a player enters a cave,. house, or dungeon, the action is automatically uploaded to the GBA's screen for the private use of the player. In a sense, the GameCube's screen shows the overworld while the GBA's screen shows everything else.

The setup at the media briefing showed the main screen and the individual GBA screen of each player. When the demo started, 4 Links started battling each other and cutting nearby typical Four Swords action. But then, one Link went into a nearby house and obtained a few treasure chests, unbeknownst to the other players until the themselves eneterd the house and saw what the had missed.

Another example is when all four Links entered a nearby cave, but halfway through, rupess started to rain down outside of the cave, making those who saw it quickly run back to the entrance, while other continued to the top of the cave and exit the top of a mountain where less rupees had landed.

Also of note is the return of the horizontal side-scrolling areas found in the original Legend of Zelda as well as in Link's Awakening. The demo showed one Link discovering a cave under a rock on the GameCube's overworld and upon entering the perspective was changed from the usual top-down view to a 2D side view.

Of course, typical Four Swords puzzle fare, such as huge blocks only 4 Links can push, throwing fellow teammates across a crevice, and battling monsters using team works and cooperation will also make a return to the game.

Graphically speaking, the game is as pretty as the previous Game Boy Advance title, but that's on both the GBA as well as the GameCube. However, the GameCube did feature some nice little enhancements. In one section of the demo, the four Links were baricaded on a bridge and made to do battle with about 30 green footsoldiers from A Link to the Past. When the enemies were defeated, each one exploded into a cartoony puff of black and purple smoke, a la Wind Waker.

No word was given yet as to price or date of release, but we'll keep you fully updated on the progress of this feature title.

Source: Nintendo