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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NAdventures, if we feel that you as an adventures fan will be interested in a game or peripheral, we will give it coverage right here on NAdventures. If you enjoy other genres of games in addition to adventures, then be sure to visit NShooters and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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News   EA Games Times 20
- Posted By Eric Tajchman, 03.06.2003

Electronic Arts, the gaming powerhouse, has just released a press release stating some interesting information regarding its current policies towards GameCube and Game Boy Advance development. The press release states there are more than 20 GameCube titles in development, and 4 of those games will feature GCN-GBA connectivity support. Not only that, but it seems that legendary Nintendo game designer/producer Shigeru Miyamoto himself is working with EA to develop these titles and provide technical gameplay assistance.

March 6, 2003 - The world's two foremost video game developers, Nintendo and Electronic Arts (NASDAQ: ERTS), today announced a collaboration on games that will include exclusive features for connected play between the Nintendo GameCube console and the portable Game Boy Advance system. The creative effort will be led by EA, with Nintendo's legendary game producer, Shigeru Miyamoto, providing input on technical game play elements.

The first three EA titles to support connectivity between the two systems will be FIFA 2004, Tiger Woods PGA TOUR® 2004 and Madden NFLTM 2004. FIFA 2004 will be available on both systems when the game launches in Europe this autumn and Tiger Woods PGA TOUR 2004 is scheduled for launch in October. Madden NFL 2004 will launch on the Nintendo GameCube and Game Boy Advance simultaneously in August. Over the next 12 months, EA plans to introduce approximately 20 Nintendo GameCube titles from their EA SPORTSTM, EA GAMESTM, and EA SPORTS BIGTM brands. Some of the additional Nintendo GameCube titles are also expected to support connectivity with Game Boy Advance.

A Game Boy Advance can be connected to the Nintendo GameCube system using a cable that links the two systems. Connectivity, depending on each software design, can allow users to exchange various forms of data, unlock new game levels, or use the Game Boy Advance as a supplemental game screen or controller.

"NINTENDO GAMECUBE and Game Boy Advance link up to bring gamers enhanced gameplay, and allows developers to stretch their creativity in unique and original ways." says David Gosen, Managing Director, Nintendo of Europe. "This alliance with EA will build this connectivity into some of the world's most popular entertainment franchises and demonstrates EA's commitment to Nintendo."

"This agreement means that three of the world's most popular sports games - FIFA soccer, Tiger Woods PGA TOUR golf, and Madden NFL football - are going to include a new way to play, and new way to compete on Nintendo systems," said EA Senior Vice President and General Manager for Europe, Gerhard Florin.


This is astounding news for GameCube owners who feared that they may have to get their sports fix on another console. It’s also of note to see Shigeru Miyamoto providing so much assistance to third party companies recently. It seems he’s become a heavy hitting PR representative as well as game designer/producer. It’s all the more incentive for big name publishers to work with the great Shigeru Miyamoto in designing games. I think Nintendo has realized the impact of losing key third-party developers and have taken a proactive approach to enticing these companies to develop for the GameCube. And there’s sure to be more announcements similar to these in the future.

Source: Press Release