|
News
IDG Games Releases 2002 State of Gaming White Paper
- Posted By Michael
Loewer, 06.25.2002
This is one of those news releases that we're really not supposed to rewrite or modify in any way, so we've reproduced the official release here. Basically, IDG Games Media Group is the parent company to GamePro Magazine and GamePro.com. For the past ten years, they've released an annual report detailing the state of the gaming industry for that year, including exhaustive research, interviews with industry leaders, etc. So enjoy, apparently industry folks get all hot and bothered about this thing when it comes out.
--------------
IDG Games Media Group, the world's largest interactive entertainment information provider for multiplatform gaming enthusiasts and publisher of GamePro magazine, the world's largest multiplatform gaming magazine, and GamePro.com, the world's premier online source for gaming, today announced the release of its 10th Anniversary Edition of the 2002 Industry White Paper entitled, Scaling New Heights...The Ascent to Market Dominance.
This exciting 10th anniversary edition of IDG Games Media Group's White Paper reflects the state of the electronic entertainment industry, including insight into the competitive positioning and challenges of the three console systems--the Xbox, GameCube, and PlayStation 2--and the Game Boy Advance handheld system, which are all battling for limited retail shelf space. With more consoles and games appearing in the market place than ever before, the industry is gaining widespread attention and popularity with its record sales surpassing those of the movie industry.
As consistent with previous years' reports, GamePro has conducted interviews with over 40 experts in the electronic entertainment industry, resulting in candid commentary and insider perspectives on this record-breaking segment of the marketplace. This year's White Paper covers all the critical areas of the industry including publisher/developer outlook, industry performance and outlook, the dedicated consoles market, handhelds, the PC market, online games, peripherals, retail and market evolution, and much more.
Unique to this year's White Paper is an expanded research appendix with comprehensive charts, graphics and data on the industry from three authoritative research sources. The 2002 White Paper includes market data from Wall Street's perspective with detailed charts and graphs from the prominent Gerard Klauer Mattison investment firm, industry projections and data from the respected DFC Intelligence research company, and male teen video gaming data and commentary from the experts at Teenage Research Unlimited.
"With all of the changes in the industry this is--hands down--our most informative report ever produced to date. This year's report is truly the `must have' White Paper for every professional in the electronic entertainment industry," said John F. Rousseau, President and CEO of IDG Games Media Group and Publisher of GamePro magazine. "The recent console price cuts will accelerate consumer purchasing of all three console systems, positioning the electronic video games market for its biggest sales year ever!"
IDG Games Media Group's Scaling New Heights...The Ascent to Market Dominance answers all the pressing questions that players in the industry --including retailers, developers, publishers, and more--are facing. For example, How has pricing issues in Europe and Japan affected the Xbox? Is online console gaming a reality in 2002? What's the next step for the PC market? What are the short and long term effects of 9/11 on the industry? Can three console systems plus a handheld system really co-exist in this market? Will people play compelling games on cell phones? IDG Games Media Group's White Paper provides answers to these tough questions and much more.
"We've interviewed the brightest minds in the industry and compiled their insights into this comprehensive report, reflecting the immense popularity and demand for video games and console systems," said Wes Nihei, Editor-in-Chief of GamePro magazine.
"Male teens continue to be at the forefront of the industry as powerful purchasers and influencers who are the primary force driving the trends in the marketplace."
The 2002 Industry White Paper--Scaling New Heights...The Ascent to Market Dominance, is available online at www.gamepro.com/whitepaper.
--------------
The most important issue brought up in this summary is that male teens continue to be at the forefront of the industry. For this reason, development houses need to continue making female characters abnormally hot, with unrealistically huge racks. As a twenty-something male, I hereby demand it.
In all seriousness, there's some pretty interesting stuff in there, and I highly recommend checking it out at GamePro.com if you've got the time.
Editor-in-Chief Michael Loewer, out.
Source: Press Release
|
 |

|