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News
The GCN/GBA Link Capability
- Posted By Eric
Tajchman, 03.15.2002
The Game Boy Advance is in a very unique position. Like the Dreamcast’s Visual Memory Unit (VMU), it allows you to take the game with you. Except, instead of playing a small, repetitive little mini-game, all sorts of possibilities are opened.
Two factors preceded Nintendo’s full-fledged GBA/GCN connectivity movement: Sega’s VMU for the Dreamcast, and Pokemon Stadium’s Pak Reader for the Nintendo 64. The VMU was Sega’s try at the handheld/console connectivity, and it was a well-founded idea though it too died away with the Dreamcast. Nintendo’s Pak Reader was only usable with Pokemon Stadium and Pokemon Stadium 2 and therefore limited its use greatly. Nintendo has taken stock from these two ideas and created the GBA/GCN Link!
Kirby Tilt ‘n’ Tumble
The sequel to the Game Boy Color prequel using a motion sensor built into the game pak, this GameCube title is said to utilize the connectivity feature to play the game both on the television screen and the Game Boy Advance screen. You control Kirby along a path similar to Super Monkey Ball but instead of using the control stick to maneuver the playing field, you would use the Game Boy Advance and a motion sensor built into the pack. Also, Kirby can roll off the edge of television screen onto the Game Boy Advance screen, and that becomes the new playing field.
Sonic Adventure 2: Battle
Sonic Adventure 2: Battle was the first game to utilize Nintendo’s advantageous little handheld for its newly improved Chao Garden Advance. The Chao Garden can be taken with you anywhere you go on the Game Boy Advance and you can train and level your Chao. You can also play mini-games and win items and prizes, which can in turn be used to make your Chao stronger.
Final Fantasy N
Square is set to use the GBA/GCN connection for it’s upcoming Final Fantasy N title where the same game will be laid across the two systems, allowing you to play FF on the go. The graphics will be downgraded a bit on the Game Boy Advance, but the story, dialogue, and settings are the same. The only problem that I can foresee about this idea is that the game is going to be very short. If Square wants to retain impressive graphics on the smaller system, they’re going to have to make the gameplay short.
Animal Forest +
Animal Forest + is also another game to utilize the connectivity feature. This time around, the connection serves as an extension of the game, where you can travel to an island in a boat only accessible with a Game Boy Advance. It will also serve as a virtual pet as a creature resides on the island that you can feed and collect items with and get more money. Also, you can create icons on the Game Boy Advance and they can be used as tiles in the GameCube game.
There are many more titles expected to use the connectivity feature, and it’s probable to say that we can expect a lot more, especially form Nintendo. Who knows what the future may hold. Stay tuned for May as E3 rolls around and a lot of exciting news will be announced.
Source: NGenres
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