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Editorials
Luigi's Dollhouse
- By Andrew
Weatherton
I certainly hope that this is nothing more than a simplistic tech demo. Luigi’s Mansion is nice to look at, but it’s difficult to control and has very limited gameplay. Luigi’s quest involves locating ghosts with a flashlight, sucking them down with a vacuum cleaner and - that’s it. After sucking up ghosts, curtains, fires, and lamps for about fifteen minutes I’d had my fill. I can’t imagine playing this “game” in its current form for more than a half hour. Not only is the gameplay tedious, but it’s boring and unrewarding. If one manages to exterminate all the ghosts in one of the rooms, the lights go on - I think. I couldn’t even tell what the point of Luigi’s terror-filled quest was. Miyamoto told us yesterday that Mario and Luigi had inherited a haunted house somehow and that Luigi was giving the house a visit without Mario. However, the game itself made no mention of this.
For those who were patient enough to make their way through the game’s tutorial, a strange scientist introduced Luigi to his special ghost sucking vacuum-light. With this strange contraption strapped to his back, Luigi is a veritable ghost-sucking maniac, if you can control him. Controlling Luigi in his psuedo 3D world is a difficult task, the c-stick handles his basic movement as the control-stick changes the direction in which he is facing.
So, Luigi’s Mansion is a flashy-looking game with no depth, it’s a hardware demo. We’ll probably see it packed in with the GameCube hardware.
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QUOTE: |
| "After sucking up ghosts, curtains, fires, and lamps for about fifteen minutes I’d had my fill." |
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