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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NAdventures, if we feel that you as an adventures fan will be interested in a game or peripheral, we will give it coverage right here on NAdventures. If you enjoy other genres of games in addition to adventures, then be sure to visit NShooters and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Editorials   Luigi's Dollhouse
- By Andrew Weatherton

I certainly hope that this is nothing more than a simplistic tech demo. Luigi’s Mansion is nice to look at, but it’s difficult to control and has very limited gameplay. Luigi’s quest involves locating ghosts with a flashlight, sucking them down with a vacuum cleaner and - that’s it. After sucking up ghosts, curtains, fires, and lamps for about fifteen minutes I’d had my fill. I can’t imagine playing this “game” in its current form for more than a half hour. Not only is the gameplay tedious, but it’s boring and unrewarding. If one manages to exterminate all the ghosts in one of the rooms, the lights go on - I think. I couldn’t even tell what the point of Luigi’s terror-filled quest was. Miyamoto told us yesterday that Mario and Luigi had inherited a haunted house somehow and that Luigi was giving the house a visit without Mario. However, the game itself made no mention of this.

For those who were patient enough to make their way through the game’s tutorial, a strange scientist introduced Luigi to his special ghost sucking vacuum-light. With this strange contraption strapped to his back, Luigi is a veritable ghost-sucking maniac, if you can control him. Controlling Luigi in his psuedo 3D world is a difficult task, the c-stick handles his basic movement as the control-stick changes the direction in which he is facing.

So, Luigi’s Mansion is a flashy-looking game with no depth, it’s a hardware demo. We’ll probably see it packed in with the GameCube hardware.



QUOTE:

"After sucking up ghosts, curtains, fires, and lamps for about fifteen minutes I’d had my fill."