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Editorials
New Cube Owners, Vol. 8
- By Lander
Clinton
Since Nintendo recently sold in one weekend roughly the same number of GameCubes it sold at launch, I thought I'd do a little something for all the new Cube owners out there.
Everyday until I run out of ideas, forget, or am too busy playing a game, I'll update a GameCube game you must own and why you must own it.
Here goes:
Well, another day, another Sega story. This time I'd like to call attention to another Amusement Vision title, F-Zero GX.
Sammy wants Sega to focus on arcade games and I know why- F-Zero AX is the only arcade game I've been interested in playing since Soul Calibur 2, and that was the first one in years. There are no arcades near me and I don't think the game is out in America yet, but judging by the damn impressive job Sega did with the GameCube version, I can tell why Sammy has such confidence in Sega's arcade games. Of course, their home games don't sell so well for some reason...
So what makes the GameCube game so impressive? And why didn't it sell well? The first one I'll answer. The second one baffles me and I can only call shenanigans on the whole country. F-Zero GX expands the F-Zero series in every way. It goes faster than F-Zero X, it has a story mode, it has kick-ass music, and it has some of the best graphics to grace the GameCube.
Being faster than every other racing series out there is immediately apparent, but besting F-Zero X takes a few levels of convincing. You will eventually see your speedometer go higher than your best scores in the N64 game, but more importantly, you will feel it go faster. F-Zero X was fun but let's face it, they traded graphics for framerate. If you were upside down you couldn't tell (unless there was a conveniently-placed builing next to the loop). F-Zero GX looks so good that you will feel the environments rushing towards you in a way unlike any other racing game. Try playing it in the cockpit. Several tracks are clear so you can see what's under you, and this only helps the sensation.
I've always felt that F-Zero was the only racing series where it didn't matter if I won or lost, just how fast I went. My pod could be flashing red and I'd use the rest of my health for one more boost. When playing F-Zero you get this sense that the game has no speed limit, and something compels you to see how far you can take it.
Now, don't play like this all the time. You really need to play smart in this version, since it's (expletive)ING HARD!!! There is no "easy." There's normal, hard, and very hard, and normal is hard! It's like how french fries went from small, medium, and large to large, supersize, and death. Most story mode missions will take several tries of fine-tuning your race before you can win. When to boost, when to turn, where to set the speed-acceleration bar, what track obstacles come when... This is not a game you will breeze through. Throw in the fact that almost everything has to be unlocked by spending earned points, and you have a long-lasting, totally satisfying racing game that's worth every dollar you spend on it. Go get it!
Agree with what I'm saying? Disagree? Let us know your thoughts on this issue in our mail bag. The views of Lander Clinton are not necessarily the views of NGenres.com or its affiliates.
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QUOTE: |
| "The characters of GX have inspired an F-Zero anime show in Japan" |


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